![]() This would allow traveling from instance to instance, so while still not truly open world, it could become quite expansive.Īll of this is still just thinking aloud/wishful thinking. I can still imagine Bannerlord will have more such options, with multiplayer servers possibly being able to host multiple instances in a single server, simultaneously. ![]() If you see how the current Warband mod works, it's really quite simple, as warband doesn't have too many options in the battle scene when it comes to building an entire separate game inside it. Again maybe random encounters and hidden locations if added wouldnt be possible. like M&B has.Įven then it would still be missing the supplies travelling on the sim map has and chases and tracking and things. I imagine in Bannerlord we may find similar things, in much larger maps, which eventually may become truly open world with NPC's and all.Ĭant have an open world game with 10,000 towns people and 100,000 troops and 1,000 live stock etc. Me and my friends want this game's hack and we're trust Aimjunkies about it. ![]() This game have A lot gamemode for use hacks. This game on steam and dont have ANY Anti-Hack system. Its have Multiplayer mode (DM,Conquest.) and its so cool for being get hacked. ![]() ![]() Persistent World was the name of one, I believe. Hello,Mount and blade is a Medieval Game. Originally posted by Antiga:Warband has/had some multiplayer servers that had somewhat "open world" type maps, with persistent everything. ![]()
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